The editor factory we need to include in CodeEditorWratter.IOptions
.
This is a separate readonly attribute rather than a factory method as we need to pass it around.
Create a new cell header for the parent widget.
Create a new cell header for the parent widget.
Create a new code cell widget.
Create a new console panel.
Create an input prompt.
Create an output prompt.
Create a new raw cell widget.
Create an stdin widget.
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The console panel renderer.